Tuesday, January 13, 2009

Rock Band Review


I'm pretty sure almost everyone knows what Rock band is. It's a game that gives you the illusion that you could play in a band with the instruments that they give you. I think that it's a pretty good price. I believe it's under 200 or no more than 200. It's really good game that can bring your friends and family together:
Metallica, The Ramones, The Rolling Stones -- these are some of the legendary bands in rock. And now, thanks to Harmonix's Rock Band, you and your friends can join the legendary pantheon of rock gods. The latest game from Harmonix ups the ante on other music titles by combining guitars, drums, and singing into one awesome package. You and your friends will rock out with some of the greatest bands in history. And Fall Out Boy. While Rock Band doesn't offer the insanely intense (and perhaps impossible) challenge of Guitar Hero III, it's a game that everyone will have fun playing. This may just be among the best party games ever released.

The Rock Band box set comes with the game, a wired guitar, a wired mic, a wired drum kit, and a USB hub so you can plug-and-play all of these on your 360. If you want a full four-player band with bass guitarist, you'll need to purchase a separate guitar or use one from Guitar Hero. At $169.99 and with 45 licensed tracks (and 13 bonus songs) included, Rock Band is a fairly good deal. You will certainly get your money's worth playing the engrossing and seemingly never-ending career mode. So long as you have some friends or paid associates willing to jam, Rock Band will give you plenty of reasons to sing for joy.

Rock Band has one major difference from other music games: it's not about one person's experience. This is a group effort and the gameplay is geared towards teamwork. While the four members of your band must all be concerned with their own performances, you must work together to earn epic scores in Rock Band. Each instrument comes with its own Overdrive (AKA Star Power) system. Individually, they kick in a x2 multiplier for the player who enters Overdrive. But you can stack other member's Overdrives to creative massive multipliers for the entire group. Get all four members in Overdrive at the same time for a bonus x8. To do this, though, requires communication with your other team members.

Continuing the theme of playing together, Overdrive can also be used to save a bandmate. Should your drummer perform poorly and fail out of a song, another player with sufficient energy stored up can go into Overdrive and bring their buddy back from the brink. In fact, if you want to finish a song, someone must save the failed player. The crowd won't stand for losing the backbeat for too long. They will boo you off stage if the band member isn't saved. If you know your guitarist has trouble with the solo in Metallica's "Enter Sandman" you may want to save your Overdrive just in case he needs a rescue.

I think that it's an awesome and entertaining game! That will keep you busy for hours and hours!

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