Monday, June 21, 2010

Hands On: NIntendo 3DS Demos, From star Fox to Zelda


Good Morning. hope everyone had a great fathers day weekend. I'm extremely sunburned but I'm waiting for it to turn in to some nice color. lol we'll see how long that can take. anyways enjoy this article found it on google news and its a little longer then usual.


LOS ANGELES — Although it won’t hit stores for some time, the stunning Nintendo 3DS already boasts a healthy software lineup that will take advantage of the groundbreaking device’s capabilities.

Games and proof-of-concept demos on display at the Electronic Entertainment Expo last week showed off the massive potential of the upcoming 3-D handheld gaming system.

In the hands of the right developers, the device’s promising 3-D camera and motion controls can combine to form a whole range of unique experiences.

Nintendo’s massive E3 display here housed dozens of new demos, and Wired.com conducted a whirlwind tour of the area. To keep the huge line of gamers that snaked around the company’s booth moving quickly through, all the demos were very short or non-interactive.

Read first impressions of Nintendo 3DS games like Paper Mario, Star Fox and a remake of the classic Legend of Zelda: The Ocarina of Time below.

Kingdom Hearts 3D
Square Enix is about to launch a new game in its Disney crossover Kingdom Hearts series on the PSP, and announced another game for the current Nintendo DS platform at E3. But that’s not enough, apparently, and a separate Kingdom Hearts is on the way for 3DS.

A brief, unplayable demo shown at the Nintendo booth featured scenes we’ve seen in earlier games, which would seem to indicate this is a remake of an existing title. But series director Tetsuya Nomura told Siliconera at E3 that it’ll be a new Kingdom Hearts title, “probably” developed by the PSP team.

That “probably” would be your indication that this is vaporware, if it doesn’t even have a proper development team yet. Don’t hold your breath!


The Legend of Zelda: Ocarina of Time 3D
This game, a remake of the beloved 1998 Nintendo 64 adventure, was not on the E3 show floor. Instead, Nintendo showed it at a private roundtable event Tuesday evening.

Ocarina of Time is considered by many to be the finest Zelda ever, and producer Eiji Aonuma assured the crowd that the infamous Water Temple — the most aggravating part of the original — will be less frustrating in this remake.

The non-interactive demo of The Legend of Zelda: Ocarina of Time 3D showed Link riding his horse, Epona, over Hyrule Field. (Zelda creator Shigeru Miyamoto said he wanted to remake this game on 3DS because he thought the wide-open plains of Hyrule would look beautiful in three dimensions.)

Paper Mario
The Paper Mario series of friendly, accessible role-playing games fits the 3DS perfectly, since the paper-thin cutout graphic style can easily be rendered with crisp depth definitions, like a shoebox diorama.

The non-interactive demo of the 3DS version at E3 showed a variety of scenes, battles and exploration, illustrating that the game is quite far along in development. The console versions have been uniformly excellent, so we’ve got high hopes for this one.

Star Fox 64 3D
Hey, a game that was actually playable! The first Star Fox was, for millions of gamers, the first polygonal 3-D game they’d ever experienced. It’s fitting, then, that a remake of Star Fox 64 would be one of the first 3DS titles.

Star Fox 64 3D fits the 3DS like a glove. The device’s analog stick is great for controlling your ship. Most of the game’s levels involve flying straight ahead at automatic speed, making Star Fox 64 3D well-suited for portable gameplay. And since the graphic display is all about objects rushing from the background into the foreground, it’ll be a great way for early adopters to show off the system’s capabilities.

Pilotwings Resort
Here’s an odd smash-up of franchises. Pilotwings, a fun flight-sim series last heard from as a Nintendo 64 launch title in 1996, has been crossed with Wii Sports Resort.

Pilotwings Resort takes place on Wii Sports Resort’s tropical island, and uses Mii characters. Two styles of flight gameplay were shown at the E3 booth: Piloting an airplane through a series of rings, and flying a jetpack through the city while bursting giant balloons. This should be fun: Much like Star Fox, the gameplay lends itself well to the 3DS hardware.

Professor Layton and the Mask of Miracle
Note that Professor Layton and the Mask of Miracle is not the next game coming to the United States in the acclaimed puzzle series. That would be Professor Layton and the Unwound Future, which will be released for the current DS this September. No, Mask of Miracle is the fifth game in the series — it’ll be a while before we’re playing it on these shores.

Mask of Miracle will be published by the new U.S. office of its creator, Level-5, rather than by Nintendo. That’s why it showed up at E3 with this less-than-perfect translation, I’m guessing. The poorly constructed prose seen in this screengrab is one of the better passages in the demo. I hope Level-5 can polish the writing as well as Nintendo has in previous imports.

After four Layton games, fatigue is starting to set in, which is why I’m glad the series is moving to 3DS. Hopefully the upgraded graphics and functionality of the system will help the game design evolve. We got a very brief hands-on glimpse of how that might happen: Unlike previous games, you don’t click directly on the screen — you drag the stylus around the touchscreen, but the cursor appears on the top screen. As the magnifying-glass cursor is dragged around, the perspective on the 3-D town screen changes.

The one puzzle that was shown illustrated how the touchscreen and 3-D screen will be used together. In the demo, you had to assemble a robot on the lower screen, then watch the parts come together in 3-D on the top screen. (It wasn’t a very good puzzle.)

DJ Hero 3D
Activision’s abstract DJ Hero series makes a lot more sense for portable platforms than Guitar Hero, with its goofy guitar and drum controllers.

In DJ Hero 3D, you just tap and scratch the touchscreen, which works well to mimic the feel of scratching on a turntable.

That said, there wasn’t much going on here that wouldn’t work on the current DS.

Various Tech Demos
In addition to the officially announced games in Nintendo’s E3 booth, the company showed a variety of tech demos. These could be expanded into full game concepts, released as downloadable 3DSWare games or shelved forever. I’m assuming we’ll see a few of them, as they were some of the more interesting projects on the floor.

The best ones employed augmented reality, using the 3DS’ outward-facing 3-D camera to capture the real world around you and transform it into a backdrop for the game you’re playing. One game took a picture of your face, then turned you into a 3-D enemy character. Faces flew all around, and you had to move the 3DS around to aim and shoot at them. Another game used a paper card laid on a table, then made a monster appear on top of it on the 3DS’ camera image.

Other proof-of-concept demos showed how stereoscopy could affect gameplay. A demo called 3D Jumper showed how depth perception made a simple platforming game much easier to play. 3D Challenge asked players to identify which of two images was 3-D and which was flat.

It was clear Nintendo was attempting to keep the 3DS demos as brief as possible, either by whittling them down to minute-long gameplay experiences or by making them non-interactive. The point was to wow gamers with the technology while providing as few details as possible about the state of the product.

Missions accomplished. Now let’s see the full games.

Read More http://www.wired.com/gamelife/2010/06/nintendo-3ds-hands-on/#ixzz0rVwiY1uw

original article.
category: Electronic
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Monday, June 14, 2010

Tiger Woods PGA TOUR 11 offers video game realism at its best


It used to be that Tiger Woods and John Madden perennially boasted some of the highest Q scores, which measure the brand familiarity and likeability of athletes and sports personalities. Madden, despite retiring from sportscasting last year at age 73, is still running a close second behind Michael Jordan.

Woods, meanwhile, has plummeted from being the most likeable athlete in America to a mediocre 25th on the list -- surpassed this year by winter Olympians and retired golfers Arnold Palmer and Jack Nicklaus. His negative perception, according to Marketing Evaluations, Inc., has increased about 160 percent in the past year.

Indeed, it would seem that Woods and Madden have little in common at this point, but each has an EA Sports video game title that bears his namesake. And these aren't just any video game titles. The Tiger Woods PGA TOUR franchise and the Madden NFL franchise are the most successful of all time in their respective sports. Last year, Tiger's title surpassed $500 million in sales since the first edition -- Tiger Woods '99 -- was released.

Of course, Woods' free fall in popularity is directly attributed to the highly publicized sex scandal that began with a car wreck on Thanksgiving Day 2009 and continues with never-ending tabloid speculation about his likely forthcoming divorce. The change in public perception has far less to do with the fact that he missed the cut at Quail Hollow, pulled out of The Players Championship with an injury and finished in the middle of the pack at the Memorial in his latest outings.

When Madden announced his retirement, EA Sports said it had no intention of changing the name of the game that has given so many would-be athletes hours of joy and ensuing tendonitis. And when it was revealed that Tiger had cheated on his wife again and again ... and again and again ... (et al.), EA said it would stick with him for Tiger Woods PGA TOUR 11, which hit the shelves last week. EA made this announcement at a time when AT&T, Gatorade and Accenture had all dumped Woods as spokesman.

Sure, EA added wunderkind Rory McIlroy to this year's cover, but we all know it's still Tiger's game. McIlroy, who thrilled golf fans in May when he celebrated his 21st birthday with a record-setting win at Quail Hollow, leads a pack of exciting newcomers to the Tour who look to challenge Woods in his bid to return to dominance. It's not likely he'll take over as the face of the franchise, but it sets a new precedent -- perhaps EA's recognition that Tiger is no longer the only exciting name on Tour. It also opens the door for other young stars to become more involved in the marketing of the game's future.

In terms of gameplay, PGA TOUR 11 is, hands down, the most innovative and intricately detailed golf game ever made -- just as Madden fits that bill for football titles. And like the Madden franchise, each successive year has seen either vast improvements or minor tweaks, all to correspond with emerging gaming technology.

At this point, EA could rest on its laurels, say, "We have a virtual monopoly on golf games and we no longer need to try." Instead, they strive each year to bolster the gameplay, make the courses more realistic and provide exactly the types of interactive online features gamers crave.

It'll be interesting to see how Tiger's misadventures will affect the sales of PGA TOUR 11. Those who purchased the game because of the name recognition may shy away, but those who play it because it's an unrivaled golf gaming experience will be back no matter what face they smack on the front cover.

EA's PGA video game franchise will survive and continue to thrive just as the Madden titles will continue to shatter sales records for the simple reason that EA is the hands-down leader in video game realism. This game doesn't need Tiger Woods to keep you engaged or give you a reasonable facsimile of what it's like to tee off on the seventh hole at Pebble Beach.

It's more than possible that Tiger Woods PGA TOUR will one day be called something else and another Tour pro will be doing the bulk of the promoting. But as long as improvements keep coming to this already-strong title, that shouldn't be a difficult job.

original article.
category: Video Specialty Products
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Tuesday, June 1, 2010

GameStop shares climb after upgrade


(AP) – 5 days ago

NEW YORK — Shares of GameStop Corp. climbed Thursday after a Janney Capital Markets analyst upgraded the world's largest video game retailer saying its launch of new loyalty programs could improve its position in the evolving games landscape.

THE SPARK: In a rare step for brick-and-mortar retailers, GameStop is making a push into selling digitally downloadable video game content in its stores. The company said after its earnings announcement last week it will start selling the downloads in a group of test stores starting at the end of May. The company is also launching a loyalty program

THE BIG PICTURE: Downloads of video game content are an increasingly important revenue source for game companies because they help extend the life of and revenue from big-budget packaged titles.

THE ANALYSIS: GameStop stands to benefit from these programs, and the looming launch of new gaming technologies, such as new motion controllers from Sony and Microsoft and 3D gaming, should also boost results, according to Janney analyst Tony Wible. He upgraded GameStop to "Buy" from "Neutral."

SHARE ACTION: Shares rose $1.23, or 5.7 percent, to $22.89 in afternoon trading. The stock has traded in the 52-week range of $17.12 and $28.62.

original article.
category:Trackballs Gamepads Keypads
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Monday, May 24, 2010

Google Pac Man Game Permanently Available on Google.com/pacman


YAY! for those of us who were addicted to the google pacman.! its now going to be there all the time!which is good when you have nothing to do or when we just miss the classic game!
short sweet and simple article!


The 30th anniversary of the Pac Man computer game was celebrated by Google in style: The complete Google logo had been turned into a Pac Mac application. This game was played by so many users, that Google decided to give it a permanent home: www.google.com/pacman

original article.
category: Electronic
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Monday, May 17, 2010

Global mobile gaming revenue to reach $11.4 bn by 2014


MORRRINNINGG! it amazes me how video games are still the number one thing on the web/seller.and now on phones. but hey they make it work and if it works well it sells.

NEW DELHI: Worldwide mobile gaming end-user revenue is expected to reach USD 11.4 billion by 2014, research firm Gartner today said.


According to Gartner, global mobile gaming end-user revenue is expected to increase by 19 per cent to surpass USD 5.6 billion in 2010 from USD 4.7 billion in 2009.

The market will continue to see steady growth through 2014, when it is projected to reach USD 11.4 billion, Gartner said in a statement.

"The hype around mobile application stores has opened this market up to numerous publishers and developers -- further expanding revenue potential and competition in this industry," Gartner Principal Research Analyst Tuong Nguyen said.

"Although we expect most mobile gamers to continue to gravitate toward 'free' games, we do not expect the ad-supported model to take off within the next three years, despite the success we have seen with this approach in the Japanese market," Nguyen added.

Gartner estimates 70-80 per cent of all mobile consumer applications downloaded are mobile games. Moreover, 60-70 per cent of these downloaded games are "free".

This trend is expected to continue for the next 2-3 years, it said.

Other factors boosting the global popularity of mobile gaming include increasing accessibility of mobile games in emerging markets and growing availability of micropayments for mobile gamers.

original article.
category: Wii
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Monday, May 10, 2010

Video Games Don’t Cause Children to be Violent


Proposals like this are a solution in search of a problem.
By Michael D. Gallagher
Posted May 10, 2010
Michael D. Gallagher is the president and CEO of the Entertainment Software Association.

The Supreme Court recently decided to review a California law that would regulate the sale and rental of computer and video games to minors. We can all agree that parents are the best arbiters of determining what is right for their children. The issue at hand though is how best to support those parents. We believe that with parental controls, ratings awareness and retailer support, proposals like this are a solution in search of a problem. In addition, there are numerous legal reasons why 12 courts have already rejected proposals similar to this one, and we believe there are sound constitutional reasons why we hope the Supreme Court will concur.

A few facts to consider: The average video game player is 35 years old and has been playing for 12 years. Forty percent of gamers are women, and one out of every four gamers is over age 50. Video games are a mass medium form of entertainment that are enjoyed today in a majority of homes by players of all ages.

The myth that video games cause violent behavior is undermined by scientific research and common sense. According to FBI statistics, youth violence has declined in recent years as computer and video game popularity soared. We do not claim that the increased popularity of games caused the decline, but the evidence makes a mockery of the suggestion that video games cause violent behavior. Indeed, as the U.S. Ninth Circuit Court of Appeals declared: “The state has not produced substantial evidence that … violent video games cause psychological or neurological harm to minors.”

In fact, addressing critics’ claims that games are somehow different than other forms of art, the Hon. Robin Cauthron of the United States District Court for the Western District of Oklahoma wrote in a permanent injunction against that state’s attempt to regulate the sale of games to minors that, “the presence of increased viewer control and interactivity does not remove these games from the release of the First Amendment protection.”

The industry also has an independent rating system, similar to the movie rating system, that informs and empowers parents. Watchdog groups and government agencies, like the Federal Trade Commission, praise it as a system that works. A 2009 study by the FTC found that 87 percent of parents were satisfied with the computer and video game ratings. Last year, the FTC said the computer and video game industry “outpaces” other entertainment industries in restricting marketing of mature-rated products to children, clearly and prominently displaying rating information and restricting children’s access to mature-rated products.


Retailers are supportive of the ratings system and are playing a critical role in keeping mature-themed video games out of the wrong hands. Virtually all major U.S. retailers are working to help parents keep control of the games children play by enforcing age restrictions.

Parental controls are also built into all current-generation game consoles, enabling parents to block video games they do not want their children to play. This ensures that parents’ standards are enforced, even when they are not at home.

As a medium, computer and video games are entitled to the same protections as the best of literature, music, movies, and art. In the end, Americans’ rights to speech and expression are sacred and inviolate—and millions across the political spectrum agree with us.

Read why violent video games should not be sold to kids without a parent or guardian, by Timothy F. Winter, president of the Parents Television
Council.

original article.
category: Videogame Hardware
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Monday, May 3, 2010

The Games Industry Is Selling You Youth



Good morning. its may! wow this year has gone by sooo fast its not even funny. anyways i always enjoyed playing super mario brothers so i had to of course post this article. hope everyone had a great weekend.


Mario may have a million 1UPs in his pocket, but the rest of us only get one life each - and that means one childhood, and only one. How many of us wish that we could not just replay our favorite games from our youth, but unplay them entirely? To experience them for the first time all over again? That sense of rose-colored nostalgia, an attempt to recapture days gone by, is something that drives many of us in our gaming habits - as Brendan Main argues in Issue 251 of The Escapist:

In a lot of ways, today's gamers have access to the games of their youth like never before. Nowadays, we have the trappings of childhood at our fingertips. Classic older games remain accessible through re-releases, ports and emulation, or are made new through reboots and remakes. Vintage games can often be found online, making even the rarest titles accessible to anyone interested enough to track them down. There are projects that take this dedication to the past a step further. Consider the growing number of "demakes" that reproduce popular games through the formalistic conventions of earlier systems, such as the 8-bit Shadow of the Colossus found in Hold Me Closer, Giant Dancer, and Team Fortress' pixelated reinvention as Gang Garrison 2. Similarly, painstakingly "retro" enhanced remakes like Konami's Castlevania: Rebirth and Capcom's Bionic Commando: Rearmed maintain the art, music and graphic conventions of earlier titles, but tidy them up for a new audience.

All of these games are oriented against the past in one way or another, either by giving players access to the games they played in their youth, or by extending that past to include games that did not or could not exist at the time. Instead of growing out of youth, we remix and re-master it. Rather than resembling that old quote about how growing old meant "putting away childish things," today's gaming landscape exhibits an eternal childhood that grows with us, with no signs of going away.

original article.
category: Video Specialty Products
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