Monday, July 19, 2010
Toy Story 3 video game review
My favourite pastime in Toy Story 3 is drop-kicking a Pizza Planet alien into a tailors and dressing him up in an Elvis suit. Or a lumberjack outfit. Or maybe a skirt and a beard. The kind of cheerfully goofy act that makes all the sense in the world during playtime. Not just for video games, but for real toys too. Like the time I adorned Luke Skywalker with a fetching bonnet from the Sylvanian Families’ wardrobe before doing battle with Mumm-ra in a tutu. Whereas games and TV can fuel a child’s imagination, toys allow it to go off-road, free from the restraints of structure or logic.
Toy Story 3: a weepie to remember Toy Story 3 – fittingly for a game of the film about toys – understands this essence of play better than most children’s games. Its ‘Toybox’ mode is a free-roaming expanse of dust land based on Woody’s Roundup, the fictional cowboy town seen in the films. As Woody, Buzz Lightyear or cowgirl Jessie, you take on the job of sheriff, helping out Mayor Hamm and the townsfolk while expanding the settlement; building schools, barbers and banks. There is a semblance of structure, of course, with hundreds of missions and distractions to take part in, but they’re all built to compliment the game’s focus of creativity, exploration and good old-fashioned mucking about.
It’s all simplistic stuff, as well it should be, though hampered slightly by fussy controls and an intermittently dodgy camera. But it’s a breezy pleasure for the most part; parachuting Army Men onto a painted target, chasing down bank robbers and literally throwing (or drop-kicking) them into jail, protecting a vegetable patch from pesky moles by throwing brightly-coloured plastic balls at them. Each successful mission is greeted by a hearty jingle and an explosion of fireworks and ticker-tape, the kind of celebratory visual flourish that makes everything seem important and exciting, even if it’s just for sorting out a citizen with a new T-shirt.
There’s an overwhelming amount of tasks scattered around the area, and much of the fun in Toy Story 3 is had just seeking them out; exploring the toytown Wild West on the back of Bullseye (Woody’s trusty steed), hurtling around in a sports car or just clambering up cliff sides to find a train track you can skate on. Much like in Lego Harry Potter, the genius of Toy Story 3's exploration is that there’s always something shiny in the distance to catch your eye; a toy capsule that unlocks an item in Al’s Toy Barn, a gold mine that can be whacked with a pickaxe for coins or just a citizen in need.
It’s easy to lose hours just pottering around Woody’s Roundup, racking up coins and capsules. But the game’s greatest pleasure comes in creative customisation and expansion. Every building in Woody’s Roundup can be painted and adorned with trinkets. Just wander up to your chosen building and a menu will appear, allowing you to decorate in any way you see fit. Want the walls of your bank to be made of golden stones? Sure thing. Want the decking of your jail to be a bright turquoise? Go right ahead. Want to fit Finding Nemo fins to the side of the town hall? Well why not? It’s your town after all.
Exactly. It’s your town. And watching it grow from a ramshackle collection of grimy, brown buildings to a vibrant, bustling city is a genuine delight. Expanding the town is as simple as ordering a new citizen, building or hairstyle from an Al’s Toy Barn vending machine. When they arrive, more missions are unlocked. So when you build a school, you have a whole sports day to take part in. The game cheerfully rewards you for your enterprise and creativity. The toybox mode is perhaps best summed up by the ‘Pictomatic’ tasks, where the game provides you with a photograph and you have to go and recreate it. So, for instance, you have to dress up three citizens with ponchos, guitars and Mexican hats to create a Mariachi band. Or there’s one where you have to find a cactus shaped like goalposts and drop kick a citizen through for a field goal. It’s silly, fun, imagination-firing stuff that celebrates the simple art of play.
There are niggles, however, mostly technical. The controls are overly complex, with a lot of actions crammed on the pad. And moving around isn’t as tight as you would like. Barrelling around the world in free play is fine, but during a harshly time-limited race the stodgy movement arcs can be frustrating. While the character models are beautifully rendered, embellished with animation faithful to the film, environments can lack texture. Throw in a handful of visual and audio glitches and you have some rough edges that perhaps betray the curse of the movie tie-in: a short development cycle.
Either that or Avalanche wasted the time they could have spent polishing on a perfunctory story mode that follows the events of the film. This is more the kind of by-the-numbers stuff you would expect from a game of this type. It’s not awful by any means – in fact there are some excellent ideas at play on occasion – but it’s scrappy and half-baked. It’s almost as if the development team built Woody’s Roundup and were then told to throw in some arcade levels based on the movie. It starts off well enough, with Woody and Bullseye racing against a train hijacked by the evil Doctor Porkchop. There’s some neat co-op puzzling in the next level with Woody, Buzz and Jessie having to work together to negotiate their owner’s bedroom. But then it falls apart somewhat with a recreation of the Buzz Lightyear video game scene in Toy Story 2. It just feels rushed, with repetitive tasks and fiddly controls. By the time you’re performing some naff mini-games in a nursery, you’ll just want to get back to Woody’s Roundup.
And quite right too. The mode is the perfect use of the Toy Story license, peppering the free-roaming area with recognisable characters and allowing you to interact with them in the way they should: as toys. Toys that can talk and set you fun tasks, of course, but toys nonetheless. All set in a world where common sense isn’t important, and the evil Emperor Zurg can set up a space station next to a Western saloon painted like a rainbow fish. A world with a sense of humour and fun that will appeal to children and adults alike. A bit like a Pixar film, then. How about that?
original article.
category: ElectronicFeatured Product on Bayho: Video Cards
Monday, July 12, 2010
New Video Game Releases for the Week of July 12, 2010 (Xbox 360 / PS3 / Wii / DS / PC / PSP)
As I have said before in the past I'm not much of a video game person, but after hanging out with a group of guys for about two years you start to hear the names of certain games , and they grow on you, well i know of madden and I'm sure one of my friend will be interested in this new release. just trying to keep all the latest video game news updated on the blog. I'm always open for suggestions!
Welcome to New Releases for the Week!
Video game release highlights include NCAA Football 11 (PS3/Xbox 360), Wii Calvin Tucker's Redneck Racing (Nintendo Wii), Chuck E. Cheese Party Games (Nintendo DS), plus a few more gems...
Our recommended new release of the week will go to NCAA Football 11 (PS3/Xbox 360).
NCAA Football 11, the highly anticipated 2010 release in the NCAA Football franchise, returns with a focus on authenticity, innovation, and core experience. College football fans can rejoice.
NCAA Football 11 delivers unique game play and traditions for each of the 120 schools through the TruSchool system, which blends offensive styles, coaching tendencies, areas of talent, stadiums and traditions to bring the pageantry and rivalry of college football to life like never before.
Deals on this week's releases include:
•Amazon - NCAA Football 11 - Free $10 Credit
Check out the full list of new video game releases (USA) for the week of July 12, 2010 on Xbox 360, PlayStation 3, Nintendo Wii, Sony PSP, Nintendo DS, and PC! As always, release dates are subject to change, slip, slide, and be fairly unpredictable.
original article.
category: Electronic
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Tuesday, July 6, 2010
Do Video games cause attention problems in kids
Is your child having trouble paying attention in school? You may want to cut back on video games.
A new study suggests that video games are just as harmful to kids’ attention spans as watching TV, according to CNN/Health.com.
In fact, elementary school children who play video games more than two hours a day are 67 percent more likely than their fellow students to have more-than-average attention problems, according to the study, which was published in the journal Pediatrics.
Video games were “at least as strong as television at predicting attention problems,” says the lead author of the study, Edward Swing, a doctoral candidate in the department of psychology at Iowa State University.
But does that mean that video games cause attention problems? Or are kids with attention problems more likely to be drawn to video games and TV? Either scenario is possible, but unfortunately, the study didn’t answer that question.
”It wouldn’t surprise me if children who have attention problems are attracted to these media, and that these media increase the attention problems,” said Swing. He and his colleague tracked over 1,300 children in the third, fourth, and fifth grades for a little over a year. They measured the amount of time the kids spent watching TV and playing video games and then assessed their attention spans by interviewing their teachers.
Earlier studies have studied the effect of TV or video games on attention problems, but not both. The researchers concluded that the two activities have a similar relationship to attention problems.
The obvious question is: why are some kids able to pay attention to video games and TV, but not school?
Some experts have suggested that fast-paced TV shows and video games make reading and arithmetic seem boring by comparison. Have we created a generation of adrenaline-junkies who expect instant gratification?
Swing and his colleagues didn’t differentiate among the types of games the kids were playing, so it’s unclear if that might make a difference when it comes to attention. Either way, Swing said, “there are implications that would lead us to want to reduce television and video games in childhood.”
The American Academy of Pediatrics recommends that parents limit all “screen time” (including video and computer games) to less than two hours per day.
But, in some cases, video games can actually help kids learn. Heather Chaplin recently reported about Quest to Learn, a game-based learning program, for NPR. One public school in New York City “has taken the video game as its model for how to teach,” according to Chaplin. ”Students use video games and design them as part of their classes.” The program is based on the idea that game-based learning is a significant element of modern literacy.
original article.
category: Electronic
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